Multi Bitmap Custom Pane (Panel Edit)
This control is used to represent a parameter with a bitmap. All of the bitmaps used by this control must be stored in the editor's bitmap list.
The control is similar to using the bitmap display option of the Numeric control except that there is no popup display for the control. Editing is controlled by mouse drag and usually display is controlled completely from within the editor itself instead of there being a user editable option.
Multi Bitmap Parameters
This control needs only a small number of parameters. All bitmaps for this control must be stored in the Bitmap List.
Bitmap List Offset
Normally, you should try to list the bitmaps consecutively in the Bitmap List. This parameter references the location of the first bitmap. The value returned by the Retrieve macro will display the appropriate bitmap offset from this base value.
When this option is checked, the control is framed while it is the currently selected control Otherwise there is never visual confirmation when the control is active.
The control displays with transparency.
Specifies the color representing transparency.
Determines how the bitmaps are displayed within the control..
Image Table Map
If the control needs to display bitmaps that are not linearly stored you can use an Image Table Map stored in the instrument's .ini file to select the appropriate bitmap from the Bitmap List. When this parameter is set to "0" it is unused. If the value is "1" or greater, Midi Quest looks for an entry in the editor's .ini file to obtain the number of the bitmap to use. For example, if this parameter is set to "10", the ini file would need an entry similar to this:
In this case, if the control's value was "0", the 5th bitmap in the Bitmap List is used, a value of "1" uses bitmap 25, a value of "2" uses bitmap 7 and so on.