Morph (Bank Window)
First, and most importantly, Morph is only active in a bank when that bank is open inside a Set window. If the Bank window is open as an individual window, Morph won't be available as an option.
To Morph, choose any two Patches in a Bank and select "Morph". The result is a Bank of new Patches which incrementally transpose from the first Patch through to the second Patch. This function is ideal if you are trying to find a sound that is somewhere between two given Patches. After the Bank is created. Click on the various Patches to audition them.
note: This function is intended to create new sounds. As a result, this option is only active in bank editors for components which are tagged as sound generators.
Technical Note: in the case of some sound Patches, there are certain parameters where it does not make sense to "morph" the values. In these cases, the program sets the first half of the Patches to the value selected in the first Patch and the second half of the parameters set to the second half. An example of this situation would be the operator selector in Yamaha's 4-op and 6-op instruments. It does not make sense for this parameter to be morphed. In fact, any parameter which is modal (selects different states rather than selecting an amount for a particular property does not morph. In addition, patch names do not morph.
ROM banks: To mix or blend patches from a ROM bank, the patches must first be copied to a RAM bank
To morph from one Patch to another:
The following example shows the result of choosing two Patches
and then selecting the Morph function.
Once all of the new patches have been created, one of two things will happen. In Midi Quest or Midi Quest Pro, a new bank containing the patches will be created for auditioning and saving. In Midi Quest Essentials and Midi Quest one, the new patches are opened in a new Set where they can be auditioned and experimented with.